Manifesto:

The purpose of this project is to give people an eerie and tense feeling as well as to dip my feet into Twine and storytelling as a whole.
I tried to make a horror/escape type of game.  I tried to create tension by stuff you have to pick up along in the game and will be crucial to the player to get. It will make the player scared about the impending doom due to the time limit.


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